John Borchert, Software Engineer

Programming since I was 19,  my career spans the beginnings of the Internet to the latest in mobile apps, games and cloud technology. With a background in Rails and database technologies, since 2009 I have focused my expertise on native Objective-C / Swift for iOS applications (iPhone and iPad devices ), C# for Unity 3D cross platform game development and more recently Python for AI development.

Originally from Vancouver, I make my home in Whistler, British Columbia. From the period of 2009 to 2015 and under the trade name of Vectorbloom,  working with a designer I built a series of in-house as well as client app projects and games. After developing a cross platform game built with Unity 3D, we co-founded a separate company, Big Top Ballet Inc. where I operated as CTO and Unity 3D developer until December of 2020.

Since February 2016, I've been consulting to Enterprise clients under John Borchert Ltd.  I’ve had the opportunity to work with Objective-C/Swift, Wearables, Git, Tests, Core Motion, Core Location, Maps, Push & Local Notifications, Core Data, Parse, Storyboard Layout, Networking, Plivo and Twilio Cloud Communications for messaging, tests, Analytics and Python for AI and Machine Learning.

For the past four years I have been building custom mobile applications for the agriculture industry.

When I’m not programming, there's a good chance I’m either playing tennis or skiing.