John Borchert, Software Engineer
Programming since I was 19, my career spans the beginnings of the Internet to the latest in mobile apps, games and cloud technology. With a background in Rails and database technologies, since 2009 I have focused my expertise on native Objective-C / Swift for iOS applications (iPhone and iPad devices ), C# for Unity 3D cross platform game development and more recently Python for AI development.
Originally from Vancouver, I make my home in Whistler, British Columbia with my illustrator/ game designer wife, Elizabeth and our daughter, Sara. From the period of 2009 to 2015 and under the trade name of Vectorbloom, we designed and built a series of in-house as well as client app projects and games. After developing a cross platform game built with Unity 3D, we founded a separate company, Big Top Ballet Inc. where I operate as CTO and Unity 3D developer.
Effective February 2016, I've been consulting to clients under John Borchert Ltd. I’ve had the opportunity to work with Objective-C/Swift, Wearables, Git, Tests, Core Motion, Core Location, Maps, Push & Local Notifications, Core Data, Parse, Storyboard Layout, Networking, Plivo and Twilio Cloud Communications for messaging, tests, Analytics and Python for AI and Machine Learning.
I continue to expand my expertise as a full stack developer with projects that harness the latest in AI and Machine Learning.
When I’m not programming, there's a good chance I’m either playing tennis or skiing.